<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>ZeroAllocPool - Native C++ Performance Optimization for Godot 4 Devlog - itch.io</title><link>https://elbranda.itch.io/zeroallocpool-native-c-performance-optimization-for-godot-4</link><item><guid>https://elbranda.itch.io/zeroallocpool-native-c-performance-optimization-for-godot-4/devlog/1529592/launching-zeroallocpool-true-o1-native-performance-for-godot-4</guid><title>Launching ZeroAllocPool: True O(1) Native Performance for Godot 4</title><link>https://elbranda.itch.io/zeroallocpool-native-c-performance-optimization-for-godot-4/devlog/1529592/launching-zeroallocpool-true-o1-native-performance-for-godot-4</link><pubDate>Thu, 21 May 2026 09:15:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3Mzg4NzU3LnBuZw==/400x224%23c/qmgW5C.png"/><p>Hello fellow Godot developers! I’m thrilled to officially announce the release of ZeroAllocPool , a native C++ GDExtension designed for one thing: insane performance. The Problem: Garbage Collector...</p>]]></description></item></channel></rss>